Ammo Pouch does not show in the component list. I don’t really want it to be an object in the scene. I just want to be able to access its ammo variables and set them to determine how much the npc, or player has in the pouch when the game starts.
I first had Ammo Pouch as a struct, but I could not find out how to access it from other classes than the player and I did not want to have to create several structs of type Ammo Pouch, so I made it a class.