I dont really have much experience with blueprints, and Ive been searching around for some time now but havent find a good turtorial on how to do this.
I want to set up a chest in a way where I can have the rotation of the lid exposed. So when duplicating it around in my scene I can easily change the rotation of the lid without having to deal with two separate meshes for every single chest or having to make a bunch of versions for it.
If possible I would also like the whole chest be the same fbx, I’m going to use this function on more objects in the scene and it would be awesome if I didnt have to split them up everytime i export them.
I guess I have to do some kind of actor for this? But i dont know how… if someone knows how to do this or can point me to a turtorial where they deal with this that would be awesome.