# Exporting (updated level) to FBX at runtime

**URL:** <https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121>\
**Category:** Programming & Scripting\
**Tags:** export, unreal-engine, question\
**Created:** [December 14, 2022, 12:20pm UTC](https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121 "2022-12-14T12:20:35Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![thedo\_digb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@thedo\_digb](https://forums.unrealengine.com/u/thedo_digb)\
**Post date:** [December 14, 2022, 12:20pm UTC](https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121/1 "2022-12-14T12:20:35Z")

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I am looking for an option to capture changes to a scene/level at runtime and then eventually export this updated scene/level to a FBX file at runtime.

For example, the user might place a StaticMesh Actor in the scene/level at runtime and then export the level to an FBX file reflecting this change.

I do not have the means to modify the engine source to implement my own FBX-exporter, therfore I hoped that Datasmith might help - however, it seems Datasmith only provides import, not export functionality at runtime. Are there any resources on how to approach this problem?

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**Author:** ![Zarrar2802](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/zarrar2802/32/710746_2.png) [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Post date:** [December 14, 2024, 8:04pm UTC](https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121/2 "2024-12-14T20:04:24Z")

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bump, interested in this too

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**Author:** ![8aga091](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@8aga091](https://forums.unrealengine.com/u/8aga091)\
**Post date:** [January 20, 2026, 5:23pm UTC](https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121/3 "2026-01-20T17:23:11Z")

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Still looking for this!!

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**Author:** ![Wayne\_Tang](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wayne\_Tang](https://forums.unrealengine.com/u/Wayne_Tang)\
**Post date:** [January 22, 2026, 2:44am UTC](https://forums.unrealengine.com/t/exporting-updated-level-to-fbx-at-runtime/728121/4 "2026-01-22T02:44:53Z")

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I cant looking for some Plugins of Epic,but you can import lib of autodesk FBXSdk
