Exporting UE4 Mannequin skeleton to Blender

Hello, I’ve got an issue with exporting to Blender. I want to use the UE4 mannequin to test using the master pose component, as well as animations and stuff. I had the idea of exporting the skeleton from UE4 to make absolutely sure I set my model up with the same bones and stuff, since I’ve never done armatures before. Whenever I import it, the bones all seem to be disconnected and oriented in random directions, possibly displaced as well. Is it even worth the effort? If someone has experienced this, please halp. Thanks.