Exporting terrain with automaterial texture to 3dsmax

I’ve got my terrain in Unreal with an automaterial applied, so that some slopes have grass, some other rocks and so on. I know that I can export the terrain geometry as an fbx, but can I have somehow the same texture in 3dsmax? Did somebody ever baked in Unreal the diffuse, gloss and roughness or reconstructed the shader in 3dsmax?

It’s not going to be able to do that because the corresponding material/texture types in 3ds Max would need specific support from FBX to make it work. That’s the case where each program does it slightly different which means there’s no global way of doing it.