I’m trying to follow this official tutorial to export a 360 video: https://www.unrealengine.com/blog/capturing-stereoscopic-360-screenshots-videos-movies-unreal-engine-4
The plugin is enabled. Unreal is restarted. Project is rebuild. In console I entered:
In Windows Taskmanager I see used memory is increased by 3Gb, a short hickup in the editor but no images are saved. Using 4.13.0 preview 1. I tried it before in 4.12 (I think) and it worked back then.
Am I doing something wrong or can anyone confirm it’s broken?