# Exporting Skeletal Mesh FBX from blender breaks animations 

**URL:** <https://forums.unrealengine.com/t/exporting-skeletal-mesh-fbx-from-blender-breaks-animations/2317786>\
**Category:** Character & Animation\
**Tags:** skeleton-mesh, unreal-engine, question\
**Created:** [February 4, 2025, 7:37pm UTC](https://forums.unrealengine.com/t/exporting-skeletal-mesh-fbx-from-blender-breaks-animations/2317786 "2025-02-04T19:37:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tomqui](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tomqui](https://forums.unrealengine.com/u/Tomqui)\
**Post date:** [February 4, 2025, 7:37pm UTC](https://forums.unrealengine.com/t/exporting-skeletal-mesh-fbx-from-blender-breaks-animations/2317786/1 "2025-02-04T19:37:36Z")

</div>

I’m trying to export the Skeletal mesh I made and anmiated however, I’m getting a strange error when importing into unreal engine. For some reason the bone’s move strangely when imported to unreal. I tried importing the FBX back into blender and it seemed fine.

Does anyone know where I might have went wrong? I’ve tried a few different export and import settings but nothing seemed to work. Changing the skeleton retargeting also didn’t help.

 ![I2_Unreal](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/9/7/6979df4a9d673fd7bde572cef23cc69fa999e0c6.jpeg)  
 ![I1_Blender](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/e/5/be5311f7b2402bcf1984bd5e8cc2afdca9479702.png)
