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Exporting Modo mesh with colliders directly to unreal using Modo Bridge

Hello All,

I am very new to unreal, infact I have started using it just 2 days back.
I have learned how to export an asset mesh with custom made collider(using UCX naming) from Modo in FBX format and then importing it in Unreal(with auto generate collision option unchecked).

Can we export the modo mesh with custom made colliders directly to unreal using Modo Bridge?

Hi! Have same problem with collition… Importing FBX to grab collition looks sadistic(((:

I am having the same issue. Can anybody explain how to push UCX collision hulls with models via Bridge?