# Exporting meshes after game stop

**URL:** <https://forums.unrealengine.com/t/exporting-meshes-after-game-stop/796001>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, CPP, Blueprint, question\
**Created:** [March 21, 2023, 9:38pm UTC](https://forums.unrealengine.com/t/exporting-meshes-after-game-stop/796001 "2023-03-21T21:38:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Nevim32](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Nevim32](https://forums.unrealengine.com/u/Nevim32)\
**Post date:** [March 21, 2023, 9:38pm UTC](https://forums.unrealengine.com/t/exporting-meshes-after-game-stop/796001/1 "2023-03-21T21:38:48Z")

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Hi, I would like to know if it is possible to “export” meshes with color after stopping game. In game there are changes to material color, so after game they should be saved (mesh + color), but in file format that can be open by external program eg. obj. Is there way to do it ?

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [March 22, 2023, 2:58am UTC](https://forums.unrealengine.com/t/exporting-meshes-after-game-stop/796001/2 "2023-03-22T02:58:19Z")

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Hey there @Nevim32! So natively there’s no way to export out a static mesh to obj/fbx at runtime. However, there are plugins that (while out of date now) did do this. If you’re proficient in C++ you might be able to ask for some pointers? Here’s another related post with users talking about it.

> **[Runtime .OBJ(wavefront) Mesh Exporter in Code Plugins - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/runtime-obj-mesh-exporter)**
>
> A plugin that is used to export static meshes at runtime to .OBJ format.

> [@Can I export a UE4 mesh and then load it at runtime](https://forums.unrealengine.com/t/can-i-export-a-ue4-mesh-and-then-load-it-at-runtime/449580):
>
> I’ve been looking at ways to load 3d objects at runtime. I’ve successfully used RunTimeMeshLoader plugin for a VR project that I’m working on, however, I’ve not found any examples for doing this on mobile. I have a client that is going to have a lot of 3d and I would like to build a CMS to host 3d assets and then dynamically load 3d objects that I’m hosting on a server somewhere. Would the best solution be to export my 3d messes as .uassets or some other format and then use the following examp…
