# Exporting Blender Cameras to UE4?

**URL:** <https://forums.unrealengine.com/t/exporting-blender-cameras-to-ue4/477820>\
**Category:** Cinematics & Media\
**Tags:** Blender, unreal-engine, question, baked\
**Created:** [January 26, 2021, 7:05pm UTC](https://forums.unrealengine.com/t/exporting-blender-cameras-to-ue4/477820 "2021-01-26T19:05:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![KingKong19100](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KingKong19100](https://forums.unrealengine.com/u/KingKong19100)\
**Post date:** [January 26, 2021, 7:05pm UTC](https://forums.unrealengine.com/t/exporting-blender-cameras-to-ue4/477820/1 "2021-01-26T19:05:14Z")

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Hey guys, I have another Blender question which I’m struggling with. I was wondering how I can export Blender cameras to UE4? They have noise modifiers but the animation is all baked out. What about the sensor width (Zoom)? How do I have the cameras function like a UE4 camera? Thanks!
