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Exporting an object with lods and collision from UE4 to fbx?

I have a model in Unreal Engine 4, and I unfortunately lost the source files to it. I was wondering if it was possible to export the object, along with its lods and collision as well back into fbx. I have tried to export it before, but only got lod0 with no other meshes in the fbx file.

I don’t think that works, could be wrong though…