Exported Mesh Scale Issues Blender>Max>UE4

Hello all,

Ive just finished modelling a character in blender, which I need to send to a teammate to animate in 3ds max. Problem is, regardless of what Ive scaled the .fbx to in blender, the exported .fbx from 3ds max explodes the scale in size. The character needs to be 7 meters tall, but I’ve no idea how to set that so it stays put through our blender>max>ue4 pipeline.