# Export skeletal mesh 

**URL:** <https://forums.unrealengine.com/t/export-skeletal-mesh/2165148>\
**Category:** Español (Spanish)\
**Tags:** export, ImportExport, unreal-engine\
**Created:** [December 2, 2024, 7:05pm UTC](https://forums.unrealengine.com/t/export-skeletal-mesh/2165148 "2024-12-02T19:05:06Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Juande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/juande/32/900333_2.png) [@Juande](https://forums.unrealengine.com/u/Juande)\
**Post date:** [December 4, 2024, 7:38am UTC](https://forums.unrealengine.com/t/export-skeletal-mesh/2165148/2 "2024-12-04T07:38:50Z")

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Por lo que se ve en la imagen, parece que tienes duplicadas las caras donde se ven los problemas. Los motores de videojuegos suelen tener problemas para iluminar correctamente dos polígonos (cuatrados o triangulares) que están repetidos.

Luego también, una vez hayas solucionado eso (si era lo que estaba ocurriendo), mírate la solución que dan a este otro problema:

> [@error importing a mesh](https://forums.unrealengine.com/t/error-importing-a-mesh/2161211/1):
>
> Hello, this is my first post, I don’t know if my question belongs here, but when importing a mesh to version 5.5 it looks horrible, it’s as if it were all rounded. I am exporting from blender. I leave you the captures in 5.4.4 it looks good But in 5.5 it looks horrible, I don’t know if I have to modify something, or if I have to configure something when importing. Can you help me?

Resumen: Desactiva las opciones de recalcular normales y tangentes a la hora de importar el static mesh.

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_[View the full topic](https://forums.unrealengine.com/t/export-skeletal-mesh/2165148)._
