My hope was that if i could turn the head off with an opacity mask (or even a seperate translucent material) i wouldn’t need to do any more exporting and importing, and could keep it clean.
But the standard full body preview mesh has some very weird Uv’s- the head seems to be in 0-1 space and the body beyond 0-1, and yet there appears to be only one UV channel. If you apply the body texture to it it covers the body with the correct texture and the face with the body texture also. I’m trying to figure out where it gets it’s texture coordinate info from