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Export IKs bones Maya to Unreal

I have a model to which I want to add IK bones in Maya, so that it works in Unreal, the problem is that when importing it into Unreal it doesn’t save IK bones. What is the right way to do it?

Thank you.

you need allright rig to animate your mesh in IK

it probably depends on your export settings. you may have only deform bones exported - which would mean the IK bones do not get exported.