# Explosive Device falls through the map

**URL:** <https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [February 29, 2024, 10:56pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347 "2024-02-29T22:56:19Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [October 16, 2024, 12:26pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/6 "2024-10-16T12:26:59Z")

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@ Garbologia

> [@Explosive Device not resetting with cinematic sequencer gameplay events binding](https://forums.unrealengine.com/t/explosive-device-not-resetting-with-cinematic-sequencer-gameplay-events-binding/2068711):
>
> Summary Explosive Device is not resetting with cinematic sequencer gameplay events binding, and if it does it won’t work twice if you try to play the sequence again. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Other Steps to Reproduce Create a sequence with an explosive device and a gameplay event binding for exploding and resetting. The explosion function will work but not the reset function. Expected Result Once the sequencer r…

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