# Explosive Device falls through the map

**URL:** <https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [February 29, 2024, 10:56pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347 "2024-02-29T22:56:19Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![KZRKevzter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kzrkevzter/32/903018_2.png) [@KZRKevzter](https://forums.unrealengine.com/u/KZRKevzter)\
**Post date:** [February 29, 2024, 10:56pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/1 "2024-02-29T22:56:19Z")

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### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Summary

So I’ve been having some issues with explosive devices for months, I always thought it had to do with the reset function and how fast it resetted, but during some trouble shooting today, we found the issue.

I have a explosive device on my 1v1 build fight map, We tried exploding it and resetting it, it worked sometimes 5 times, sometimes 20, sometimes 2, which was a bit wierd.

Then we made the explosive device visible and after a few tries we found that when we built a player structure on it, after it explodes, it drops down.

When we lowered it to the ground and built trough it, it didnt drop down, so it seems dependend on the position of the explosive device. When we moved it back up a bit again, it fell down after built trough it again.

### Steps to Reproduce

add a explosive device, make collission in-game OFF.

Build player structures trough it, and explode it, and reset it “on explode”. Depending on the position, it just falls down and disappears.

Cant attach video here, but can be send upon request.

### Expected Result

When building player structures on it, after it explodes/resets, it should just fall down and dissapear.

### Observed Result

Same as above, but it seems a bit inconsistent when it happens, since we tried different locations for it.

### Platform(s)

PC

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**Author:** ![A\_Pro-fessional](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_Pro-fessional](https://forums.unrealengine.com/u/A_Pro-fessional)\
**Post date:** [October 15, 2024, 4:57am UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/2 "2024-10-15T04:57:51Z")

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Yup still an issue

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [October 15, 2024, 11:20am UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/3 "2024-10-15T11:20:30Z")

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This was reported in Feb according to the date on his original post. This post didn’t even get an acknowledgement or anything. This is the issue with this forum. I’ve also reported loads of things and no acknowledgement .

Epic need to invest in a better debug strategy as its only getting worse.

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**Author:** ![A\_Pro-fessional](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@A\_Pro-fessional](https://forums.unrealengine.com/u/A_Pro-fessional)\
**Post date:** [October 16, 2024, 2:35am UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/4 "2024-10-16T02:35:21Z")

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Couldn’t agree more

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**Author:** ![Garbologia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Garbologia](https://forums.unrealengine.com/u/Garbologia)\
**Post date:** [October 16, 2024, 4:15am UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/5 "2024-10-16T04:15:05Z")

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After about an hour of pulling my hair out trying to figure out why my explosive device was only working once, I came across this post. This is exactly what I am experiencing. How do we get Epic to address this? This is a serious problem for my map.

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [October 16, 2024, 12:26pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/6 "2024-10-16T12:26:59Z")

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@ Garbologia

> [@Explosive Device not resetting with cinematic sequencer gameplay events binding](https://forums.unrealengine.com/t/explosive-device-not-resetting-with-cinematic-sequencer-gameplay-events-binding/2068711):
>
> Summary Explosive Device is not resetting with cinematic sequencer gameplay events binding, and if it does it won’t work twice if you try to play the sequence again. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Other Steps to Reproduce Create a sequence with an explosive device and a gameplay event binding for exploding and resetting. The explosion function will work but not the reset function. Expected Result Once the sequencer r…

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**Author:** ![Garbologia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Garbologia](https://forums.unrealengine.com/u/Garbologia)\
**Post date:** [October 16, 2024, 4:09pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/7 "2024-10-16T16:09:53Z")

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Thanks for this. I was able to accomplish a workaround using the TeleportTo function directly on the device.

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [November 22, 2024, 4:37pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/9 "2024-11-22T16:37:26Z")

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We got an update on this ? doing work arounds is stupid and tbh this was reported in Feb 2024 its nearly December. WHAT IS GOING ON WITH THESE 1YR BUG FIXES

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<div class="post-metadata">

**Author:** ![KZRKevzter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kzrkevzter/32/903018_2.png) [@KZRKevzter](https://forums.unrealengine.com/u/KZRKevzter)\
**Post date:** [November 26, 2024, 11:10am UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/10 "2024-11-26T11:10:04Z")

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My tip for you is to move the explosives where people cant build on them. 🙂

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**Author:** ![ViperShan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ViperShan](https://forums.unrealengine.com/u/ViperShan)\
**Post date:** [December 31, 2024, 12:31am UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/12 "2024-12-31T00:31:26Z")

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Still a problem

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [January 7, 2025, 9:18pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/13 "2025-01-07T21:18:17Z")

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FORT-807921 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 34.00.

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [March 18, 2025, 9:07pm UTC](https://forums.unrealengine.com/t/explosive-device-falls-through-the-map/1721347/15 "2025-03-18T21:07:42Z")

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