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Exploding ragdoll tornado. Why does it do this? (video)

https://www.youtube.com/watch?v=Vya7…ature=youtu.be

If my character mesh collides with something at high velocity this happens. Sometimes it’ll stop after a few seconds, sometimes it’ll go on forever :confused:
I’m using the physical animation component. Pretty sure I never had this issue before. Also if I grab the character in Phat it’ll stretch apart way too easily.