# Explode Destructable mesh in blueprint?

**URL:** <https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148>\
**Category:** World Creation\
**Tags:** apply-damage, Destruction, unreal-engine, Destructible-Mesh, Blueprint, question\
**Created:** [July 1, 2014, 9:23am UTC](https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148 "2014-07-01T09:23:16Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![jmietola](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jmietola](https://forums.unrealengine.com/u/jmietola)\
**Post date:** [July 1, 2014, 9:23am UTC](https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148/1 "2014-07-01T09:23:16Z")

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Hi I have a event and I want to trigger destructable mesh to explode. I’m trying to apply damage and the damage treshold for destructable mesh is 1.0. What possibly wrong? Check out the image.

![9407-untitled.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/6/756d9c5018f74808b890e37047cfe52cc937b71e.png)

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**Author:** ![jmietola](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jmietola](https://forums.unrealengine.com/u/jmietola)\
**Post date:** [July 1, 2014, 10:48am UTC](https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148/2 "2014-07-01T10:48:12Z")

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Ok I just gave enough damage to make it really go in pieces.

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**Author:** ![anonymous\_user\_637d43ce](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_637d43ce](https://forums.unrealengine.com/u/anonymous_user_637d43ce)\
**Post date:** [January 22, 2016, 3:42pm UTC](https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148/3 "2016-01-22T15:42:38Z")

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hey can you give me your same blueprint? i want my mesh to explode for my action car game thriller 😛

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**Author:** ![isgoed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@isgoed](https://forums.unrealengine.com/u/isgoed)\
**Post date:** [June 30, 2016, 6:34pm UTC](https://forums.unrealengine.com/t/explode-destructable-mesh-in-blueprint/287148/4 "2016-06-30T18:34:56Z")

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I just add the normal mesh to my level and on the event I replace it with the destructable by calling AddDestructableMesh (Just drag and drop the destrructable mesh in your level blueprint). It works for me. And the triangle count of the original mesh is probably a factor 3 lower than your destructable mesh, so good for performance.
