Have you dug deeper into the verse classes that are part of UEFN/Fortnite? The TeleportTo function should have two ways to call it.
Teleports the creative_object
to the specified Position
and Rotation
.
TeleportTo<public>(Position:vector3, Rotation:rotation)<transacts><decides>:void = external {}
Teleports the creative_object
to the specified location defined by Transform
, also applies rotation and scale accordingly.
TeleportTo<public>(Transform:transform)<transacts><decides>:void = external {}
The first call allows you to create a Rotation which should help face the player in the direction you’d like.