Hello there! For a little project I’m working on I need to be able to draw materials on render targets using blend modes, such as ‘Max’ (the pixel value is either the old one or the material’s, whichever is higher)
Looks like there is no ‘out of the box’ way to do this, so I figured I could do it in the material by getting a reference to that same texture and using a ‘Max’ node. However, it doesn’t work. I think it is because of using the same texture you’re rendering to.
Can anyone confirm this, or offer any solutions? Thanks in advance