Experimentation: Volumetric Decals

I’m still trying to think of use scenarios, I thought about simple fluid effects which are not observed in detail like drops or blood splatter, but another effect which came into my mind was clouds.
How feasible would it be to use volumetric decals for clouds? Would the current implementation even allow this usage?

Also Ryan, your Cylinder code isn’t complete, it’s just a comment box :stuck_out_tongue: