Experimentation: Volumetric Decals

Hey @RyanB,

No problem at all man! You’re a tech artist at Epic so I’d imagine you’re pretty busy. I’m happy for any time you can make for us on the forums here. :slight_smile:

Ohh so that was what you meant regarding a separate custom material! I was thinking that you meant a custom node in the Volume decal material, but was confused since that was what I was already doing.

That makes a bunch of sense. I’d have to write the raymarching code again, but whatever at least I’d have more control over it that way!

Also will replace those two functions. I think precision issues wouldn’t be a problem cause I don’t require super detailed results or anything. These are for gameplay usage (hopefully) and the player won’t ever be looking too closely at them.

I don’t suppose there are any plans to expand Volume decal functionality? It’s quite a cool piece of tech so I’d be interested to see more features added to it.