It’s been a while since anyone posted but wanted to share some progress I’d made using Volumetric Decals:
It’s really killing my framerate though. I have 32 iterations in the Mandelbulb function as a maximum, and I can go down to 9-10 fps when really close to the volume, or inside it.
Looking at some math optimizations to get rid of expensive operations, but anything else I could do?
Was hoping Ryan might give some feedback on if there were any plans to improve/increase support for volumetric decals, or point me to where I might be able to improve it in the engine by editing source.