Is there a straight forward way of going from Local Bounds Coordinates to World Coordinates?
It would be nice to sample the global distance field and do smooth minimums intersections with world geometry for “metaball” type effects.
Is there a straight forward way of going from Local Bounds Coordinates to World Coordinates?
It would be nice to sample the global distance field and do smooth minimums intersections with world geometry for “metaball” type effects.