Hey, I have attached a map file which displays the issue: [map][1]
The colors should behave the same in UE 4.14 and 4.15 with r.TonemapperFilm=0 since that’s what its there for.
Please also consider adding another option to revert the bloom and color distribution changes which were changed to conform with the new tone mapper and HDR but make no sense with the old one as can be read more about by other people: 4.15 tonemapper - is it possible to simulate old effects? - Rendering - Unreal Engine Forums
Thank you!
4.15 with r.TonemapperFilm=0
4.14 as well as 4.15 with r.TonemapperFilm=1
[dx diag][4]