# Expanded Python Scripting in the Editor - Experimental 

**URL:** <https://forums.unrealengine.com/t/expanded-python-scripting-in-the-editor-experimental/2852867>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/expanded-python-scripting-in-the-editor-experimental/2852867 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/expanded-python-scripting-in-the-editor-experimental/2852867/1 "2026-11-09T14:49:44Z")

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### **Status**

None

**More of the editor’s work can be done from Python without the editor UI.**

Python scripting now covers more of the tasks developers do in the editor UI across many engine domains. AI agents connected through the Unreal MCP can use the same functions. Long-running operations can be awaited, so a script doesn’t freeze the editor while it waits.
