|UPDATE|
New Features
- Added undressed body meshes & modular clothing. Outfits can now be removed for all characters.
- New hit reaction & death animations.
- Facial animations via morph targets for all characters, compatible with LiveLink & third-party apps.
- Mouths, teeth, tongues & eyes added; facial parts can be animated with morph targets, bones, or both.
- Control Rigs implemented for Unreal Engine, Cinema 4D, Blender & Maya.
- Improved weapon handling: weapons now attach via a dedicated blueprint (two-bone setup) for smooth animation transitions.
- Separate update and optimized for Unity 6000+
- Unity Mecanim fully supported with any animation.
Improvements
- Migrated from EpicSkeleton v4 to v5 (v4 files available on request).
- Optimized character controller with Enhanced Input System.
- Added twist bones integrated into post-process animations.
- Configured retargeters & IK setups for faster animation retargeting.
- Master material allows quick skin, hair & clothing color customization.
Optimization & Fix
- Fixed mesh issues (floating vertices, unstitched polygons).
- Reduced texture sizes & animation weights for better performance.
- Hotkeys for testing:
- Q – death animation
- Alt+Down – alt death animation
- J – opens mouth (demo only).
Coming Soon
- New animations will be added; join our Discord for suggestions.
Compatibility
Tested with ALS v4/v5, GAS, CCS & Lyra. Want support for another system? Let us know!