Exekiller – Gameplay Systems Showcase [WIP]

We’re currently working on Exekiller a retro-futuristic, narrative-driven action game built in Unreal Engine 5.

We’d love to share a few short clips showcasing some of the gameplay mechanics we’ve been developing, including:

Computer System

Radiation and gas mask

Lockpicking

The game focuses heavily on immersion, atmosphere, and player interaction with the world and Unreal Engine has provided a solid foundation for building those systems.

We’d really appreciate any feedback, questions, or thoughts you might have. Always happy to discuss workflows, design choices, or implementation details!

Thanks for checking it out!

Paradark Team