Executing vehicle animation blueprint manually

As of now , vehicle wheels are all turning faster when the speed increases etc… but it is done internally when you press the throttle key for an example. And it needs proper physics too.
But now I want to run this wheel animation manually as I move the vehicle (it is an ai actually) manually along the spline and there is no physics involved. Anyone has any idea? Currently, the vehicle can be moved properly… but the wheel is not turning… it is like a zombie vehicle right now, lol. Of course, I can manually turn the wheel using code but I am interested in using the existing animation…