Did “Execute when Paused” get broken by 4.26? I have the following in my controller BP, and not only do I not receive any keypress after the pause, the unpress doesn’t even fire! My controller is set to tick when paused, by the way. I can’t test this right now, but last time I tested my BP in 4.25 it worked. Some things might have changed in “pause” in 4.26, because setting it also crashes nDisplay if you don’t use cluster events (you didn’t have to in 4.25).
My bad, issue solved. Turns out that if your controller has a non-zero tick interval, it won’t tick no matter the value of bShouldPerformFullTickWhenPaused. Not sure if that’s working as intended though.