# Exec re-route node becomes a wildcard

**URL:** <https://forums.unrealengine.com/t/exec-re-route-node-becomes-a-wildcard/332651>\
**Category:** Blueprint\
**Tags:** unreal-engine, question, Blueprint\
**Created:** [September 18, 2015, 2:39pm UTC](https://forums.unrealengine.com/t/exec-re-route-node-becomes-a-wildcard/332651 "2015-09-18T14:39:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Felvol](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Felvol](https://forums.unrealengine.com/u/Felvol)\
**Post date:** [September 18, 2015, 2:39pm UTC](https://forums.unrealengine.com/t/exec-re-route-node-becomes-a-wildcard/332651/1 "2015-09-18T14:39:49Z")

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If you drag out of an Exec Pin and Create a Re-route node, then do same action again two re-route nodes created will be a grey wild-card, however will still function like an exec wire.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [September 21, 2015, 10:18pm UTC](https://forums.unrealengine.com/t/exec-re-route-node-becomes-a-wildcard/332651/2 "2015-09-21T22:18:30Z")

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Hey Felvol,

Thanks for report! I was able to reproduce this in 4.8.3, 4.9.1, and our internal build. I’ve created a bug report for issue (UE-21315), and I’ll post here when I see any update on it. Thanks!
