Fourth’d. Not having Depth Priority Groups anymore is a pain in the butt.
If anyone gets a solution to this, I’d love to know it. Even though Motion Blur is supposed to handle depth properly and not blur stuff up close (i.e. gun does not blur) stuff like UI widgets still do, which means you can’t have motion blur and a visor, in-world HUD, or menu without it getting all blurry when you turn.
Is there an option to set the motion blur depth or “start distance”, much like you can with Depth of Field effect?