How can I exclude a blueprint actor that from post process?
I have an actor that is just a simple one sided plane that has a texture on it (floating icon in space). So I just want that object to NOT be affected by the auto exposure of the post process.
I know that I have to use the Custom Depth to do that, but I don’t know how.
If there is a better Engine, please say no more and use that instead.
This kills the entire purpose of Post Process. This is not a problem related to only eye adaptation. For example you can’t exclude an actor from motion blur either. I hope someone more experienced than me can tell I am wrong though.
Custom Depth got uses but probably not for this one. Again, just throwing my thoughts, can be terribly wrong.