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Exclude a blueprint actor from eye adaptation

Hello,

How can I exclude a blueprint actor that from post process?

I have an actor that is just a simple one sided plane that has a texture on it (floating icon in space). So I just want that object to NOT be affected by the auto exposure of the post process.
I know that I have to use the Custom Depth to do that, but I don’t know how.

If anyone could help I’d be really grateful.

I can show you a dozen of post asking about this and most of the answers suggest disabling adaptation completely…

I CANT BELIEVE THERE IS NO CURE FOR THIS… UNREAL DA BEST GAME ENGINE YADA YADA

If there is a better Engine, please say no more and use that instead.

This kills the entire purpose of Post Process. This is not a problem related to only eye adaptation. For example you can’t exclude an actor from motion blur either. I hope someone more experienced than me can tell I am wrong though.

Custom Depth got uses but probably not for this one. Again, just throwing my thoughts, can be terribly wrong.