# Excessive project load time caused my MasterSubmitDefault

**URL:** <https://forums.unrealengine.com/t/excessive-project-load-time-caused-my-mastersubmitdefault/2548477>\
**Category:** Editor Scripting\
**Tags:** loading, loading-project, unreal-engine, editor, question\
**Created:** [June 9, 2025, 4:01pm UTC](https://forums.unrealengine.com/t/excessive-project-load-time-caused-my-mastersubmitdefault/2548477 "2025-06-09T16:01:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Przemek73](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/przemek73/32/623818_2.png) [@Przemek73](https://forums.unrealengine.com/u/Przemek73)\
**Post date:** [June 9, 2025, 4:01pm UTC](https://forums.unrealengine.com/t/excessive-project-load-time-caused-my-mastersubmitdefault/2548477/1 "2025-06-09T16:01:36Z")

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Has anyone encountered excessive project load times caused by one of the engine components in Engine/EngineSounds/Submixes/MasterSubmixDefault? The project loads super fast on my home computer, but once moved to a work computer it takes 9 minutes+ to load when it hangs on this very specific component at 83%. Any ideas what causes this and how to eliminate it?  
 ![Screenshot 2025-06-09 104958 1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/4/9c4ab0c3ea58c2c43b1770263fb2977f1a17306b.png)
