I haven’t been wanting to try out the newly added UScriptedTexture class in 4.1.
(UnrealEngine\Engine\Intermediate\ProjectFiles\ScriptedTexture.h)
But I can’t seem to figure out how to reference it or use it in my c++ project. Even in 4.1 is this only available if you build the UE4 engine source? The header file doesn’t seem to be in:
C:\Program Files\Unreal Engine\4.1\Engine\Source
Would love a quick example of how to use the UScriptedTexture class.
Thanks!