I implemented the cel-shading post-process effect from: https://forums.unrealengine.com/showthread.php?141594?utm_source=launcher&utm_medium=chromium&utm_term=spotlight&utm_content=celshader&utm_campaign=communitytab
What resulted is everything in my scene turning black when I applied “Unbound” like I normally do with post-processes. I followed the steps from verbatim, unless there is something that I’m missing.
Here are screenshots of what I mean:
Is there something I’m doing wrong or not getting with relation to how this should work, or am I just an idiot?