Everyone wants UT4, what if we create our own?

[=PlayForGG;14142]
I agree with Numb.51 on what should the maps be headed toward. For UT3 examples, check HOLP map packs, UOF LP map pack and COMP/COMP2 map packs for UT3. They all have the distinctive, simple yet gorgeous look that permit competitive matches to be played without having to tweak visuals to hell. They have great layout to play and are really well balanced. They are some of the most fun maps to play in the game, and they fill around 85% of the map rotation i play with. Most of the art is done via BSP, trims, smart material usage and lighting. Most of them are greatly colored aswell.

@Numb.51 : the map looks great. Can’t go wrong with kind of textures and Blue/orange lighting combo :), great texture contrasts aswell.
I quite like the “scenery” architecture you have done so far.
One point i don’t like is stairs. Do you plan on putting a blocking volume there for projectile bouncing or just for players to give a bit more advantage to the upper floor ?
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I also agree with Numb.51 on the style. HOLP style would be best. That said, you can still have beautiful looking low poly maps if the time is put into it and it’s not a crime to have a mesh here and there. The maps should still have that Unreal-y feeling.

Another side I don’t think has been discussed much is the music side. I know a lot of pros just turn the music off but, the music was a big part of the Unreal atmosphere. Finding someone that could do some custom tracks would be a big boost for the project I think.