[=M^uL;14524]
I also agree with Numb.51 on the style. HOLP style would be best. That said, you can still have beautiful looking low poly maps if the time is put into it and it’s not a crime to have a mesh here and there. The maps should still have that Unreal-y feeling.
Another side I don’t think has been discussed much is the **music ** side. I know a lot of pros just turn the music off but , the music was a big part of the Unreal atmosphere. Finding someone that could do some custom tracks would be a big boost for the project I think.
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Hey there.
I’m extremely new to the forums and I’m quite new to the Unreal Engine, but I’m a Huge fan of the Unreal Tournament series. The first one came out when I was only 7 but that only makes the feeling that I grew up with series even stronger, heh.
Anyway, I make music.
Here’s a couple of samples:
Stream Ninjas In The Engine Room by LunyAlex | Listen online for free on SoundCloud - Electro
https://dl.dropboxusercontent.com/u/63563864/The%20Fires%20of%20Set.mp3 - Cinematic/Orchestral
Uprising - Metal
I’ve never actually tried to replicate the Unreal Tournament vibe, and the above tracks surely don’t fit stylistically(Linked them to see if where I’m at with production quality would be enough for project) , but I’d love to start work on a UT-style demo track ASAP.
I’d be extremely excited and humbled to be able to contribute.
https://.com/watch?v=_gNWfSGXnpgMan, I learned how to extract the .ogg files from UT2k4 to be able to listen to track outside of the game. I was 13 and definitely not too computer savvy, so it took me a while, hah.