Every time i open my project it crashes

Pretty new to unreal, been working on a pretty basic level for a current project and starting the other day the level crashes every time i open it, and im given this error message/crash report
Assertion failed: OutStreamingRenderAssets.FindByPredicate([=](const FStreamingRenderAssetPrimitiveInfo& StreamingWeightmap) { return StreamingWeightmap.RenderAsset == HeightmapTexture; }) == nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeRender.cpp] [Line: 3448]

UnrealEditor_Landscape!ULandscapeComponent::GetStreamingRenderAssetInfo() [D:\build++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeRender.cpp:3448]
UnrealEditor_Engine!UPrimitiveComponent::GetStreamingRenderAssetInfoWithNULLRemoval() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:520]
UnrealEditor_Engine!FRenderAssetInstanceState::AddComponent() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Streaming\TextureInstanceState.cpp:313]
UnrealEditor_Engine!FStaticRenderAssetInstanceManager::Add() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Streaming\StaticTextureInstanceManager.cpp:90]
UnrealEditor_Engine!FLevelRenderAssetManager::IncrementalBuild() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Streaming\LevelTextureManager.cpp:178]
UnrealEditor_Engine!FLevelRenderAssetManager::IncrementalUpdate() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Streaming\LevelTextureManager.cpp:282]
UnrealEditor_Engine!FRenderAssetStreamingManager::IncrementalUpdate() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Streaming\StreamingManagerTexture.cpp:393]
UnrealEditor_Engine!FRenderAssetStreamingManager::UpdateResourceStreaming() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Streaming\StreamingManagerTexture.cpp:1691]
UnrealEditor_Engine!FStreamingManagerCollection::UpdateResourceStreaming() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ContentStreaming.cpp:880]
UnrealEditor_Engine!IStreamingManager::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ContentStreaming.cpp:729]
UnrealEditor_Engine!FStreamingManagerCollection::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ContentStreaming.cpp:852]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2154]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5369]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll