# every time i attach something to an FK rig the object i attached moves to some random place, how can i stop it from moving away?

**URL:** <https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307>\
**Category:** Character & Animation\
**Tags:** attach, attach-to-actor, unreal-engine, sequence, question\
**Created:** [September 18, 2024, 12:11am UTC](https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307 "2024-09-18T00:11:00Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![ObamaWithHair](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ObamaWithHair](https://forums.unrealengine.com/u/ObamaWithHair)\
**Post date:** [September 18, 2024, 12:11am UTC](https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307/1 "2024-09-18T00:11:00Z")

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every time i attach something to an FK rig the object i attached moves to some random place, how can i stop it from moving away?

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**Author:** ![ObamaWithHair](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ObamaWithHair](https://forums.unrealengine.com/u/ObamaWithHair)\
**Post date:** [September 18, 2024, 12:12am UTC](https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307/2 "2024-09-18T00:12:46Z")

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just fixed it myself, the object you attach has to be a Blueprint lol (put the object into a blueprint)

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**Author:** ![Jimmymoog](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jimmymoog](https://forums.unrealengine.com/u/Jimmymoog)\
**Post date:** [September 21, 2024, 2:49pm UTC](https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307/3 "2024-09-21T14:49:14Z")

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If you don’t want to go that route, I usually just substitute another prop for the actor in the sequence,\* attach the child actor, then replace the parent back in. That helps circumvent that issue as well.

\*i always use the doughnuts prop, so I can remember to delete it afterwards.

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**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [October 21, 2024, 2:49pm UTC](https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307/4 "2024-10-21T14:49:38Z")

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