# Every Minute Blueprint should play a Sound

**URL:** <https://forums.unrealengine.com/t/every-minute-blueprint-should-play-a-sound/4435>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [May 15, 2014, 2:44pm UTC](https://forums.unrealengine.com/t/every-minute-blueprint-should-play-a-sound/4435 "2014-05-15T14:44:44Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![RomeroBlueprint](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/romeroblueprint/32/251420_2.png) [@RomeroBlueprint](https://forums.unrealengine.com/u/RomeroBlueprint)\
**Post date:** [May 15, 2014, 7:12pm UTC](https://forums.unrealengine.com/t/every-minute-blueprint-should-play-a-sound/4435/7 "2014-05-15T19:12:40Z")

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There is a tutorial about Automated Door in blueprints at:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Assuming you have a Timeline that controls the animation of the door opening and closing, you can use the script below :

 ![BP_DoorControl.png](https://d3kjluh73b9h9o.cloudfront.net/original/3X/7/2/72c4d70503dd4cb30003f8734edf352ddf6255e8.png)

The FlipFlop node will alternate the execution, so every 60 seconds the door open and after another 60 seconds the door close and so on.

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