You had noted this in the original post:
firing events properly when we teleport to a different time even if we don’t specifically play through the event key
Are you saying that you skip from one position (frame) to another and want the event to fire anyways? I just want to be clear on everything you’re requesting.
I understand your case of scrubbing through time firing events. I’ll be feature requesting that as well as the forward/backward option for events. Also the #2 request.
Thanks for explaining your setup, that provides some clarity for me to make an argument for it. The better the case for any feature request, the better chance it has to get implemented.
I do want to note that these request still may not be implemented anytime soon. I know you’re using matinee right now, but for the time being, it could be more beneficial to create your animations (i.e. rocks falling) in Maya/Max/Blender and import them as skeletal animations. I know it sounds like a pain, but using notifies for these events sounds like a cleaner option than matinee/sequencer when it comes to gameplay. You can also modify animations in the editor by keying bones in the Persona animation editor, perhaps alleviating some of the issues of having your animators fix it. That’s my two cents, anyways.