Events and other properties won't work properly on Sequencer

Hey Drekkard,

Thanks for reporting these issues.

  1. Can you show me how you’re controlling them so I can make sure I’m reporting them in a way that covers your use case? Screenshots or even an example project would be awesome here.

  2. We’ll probably include this in the report for the event track as I believe they fall along the same line with their track types.

  3. This is on our roadmap, see UE-22228. Was reported for cameras, but the fix will be to add Quat rotation options to rotation tracks.

We’d definitely like to address any runtime/gameplay concerns with sequencer.