Hey Drekkard,
Thanks for reporting these issues.
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Can you show me how you’re controlling them so I can make sure I’m reporting them in a way that covers your use case? Screenshots or even an example project would be awesome here.
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We’ll probably include this in the report for the event track as I believe they fall along the same line with their track types.
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This is on our roadmap, see UE-22228. Was reported for cameras, but the fix will be to add Quat rotation options to rotation tracks.
We’d definitely like to address any runtime/gameplay concerns with sequencer.