I can’t work out how to get blueprints to get to detect which actor overlapped the other actor, in this case a person and different types of bullets. I tried adding 2 ActorOverlap events but the engine didn’t like that. The Overlap event I have casts to an Actor and removes HP accordingly. Haven’t got any idea how i can split the flow for when the other type of bullet hits. Thanks for reading.
I would do this, assign each actor that can get different effects from overlapping the object a unique tag, and change the overlap functionality based on the tag.
Link for full resolution: http://imgur.com/uY3jkOT