# Event tick set relative location forward vector doesn't work

**URL:** <https://forums.unrealengine.com/t/event-tick-set-relative-location-forward-vector-doesnt-work/432144>\
**Category:** Blueprint\
**Tags:** forward-vector, actor-blueprint, event-tick, unreal-engine, question, Blueprint\
**Created:** [August 21, 2018, 6:53pm UTC](https://forums.unrealengine.com/t/event-tick-set-relative-location-forward-vector-doesnt-work/432144 "2018-08-21T18:53:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_51f1018b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_51f1018b](https://forums.unrealengine.com/u/anonymous_user_51f1018b)\
**Post date:** [August 21, 2018, 6:53pm UTC](https://forums.unrealengine.com/t/event-tick-set-relative-location-forward-vector-doesnt-work/432144/1 "2018-08-21T18:53:21Z")

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Hello. I’m new to unreal engine, specially to blueprints. I had a strange idea of making melee actor blueprint. I wanted my actor to be in front of the controlled pawn every frame. So, i made this blueprint:

 ![251192-bandicam-2018-08-20-19-54-41-842.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/4/1/74106049f0f1a722c39c1ed8ca0b33209e535317.jpeg)

The rotation part of this blueprint works well, but actor stays at the same location, different from forward vector. Can you help me with this case?

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**Author:** ![mightyenigma](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mightyenigma](https://forums.unrealengine.com/u/mightyenigma)\
**Post date:** [August 26, 2018, 12:56am UTC](https://forums.unrealengine.com/t/event-tick-set-relative-location-forward-vector-doesnt-work/432144/2 "2018-08-26T00:56:42Z")

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Forward vector has a size of only 1 unreal unit. Setting relative location from that will not move very fast and might look like it is not moving at all. Need to multiply the forward vector by a value. You might call it ForwardSpeed.
