# Event Receiver Spawn Error

**URL:** <https://forums.unrealengine.com/t/event-receiver-spawn-error/319206>\
**Category:** Asset Creation\
**Tags:** event-hit, unreal-engine, bug-report, UE4, question\
**Created:** [May 20, 2015, 10:48am UTC](https://forums.unrealengine.com/t/event-receiver-spawn-error/319206 "2015-05-20T10:48:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SimonCheou\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SimonCheou\_1](https://forums.unrealengine.com/u/SimonCheou_1)\
**Post date:** [May 20, 2015, 10:48am UTC](https://forums.unrealengine.com/t/event-receiver-spawn-error/319206/1 "2015-05-20T10:48:32Z")

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Hi, I’m having a problem which is when i create a frame thrower effects in cascade and create an Event Generator in Collision, everything looks fine in the cascade viewport, but after i import into the level and hit play, the frame thrower starting point starting emit fire which not suppose to be there, just can’t figure out how to fix this problem

regards,  
Simon

 ![43420-eventreceivespawnerror.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/0/1/c01ac3d74b4f99a4cd720a43eff217e62d6b60e5.jpeg)

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**Author:** ![SimonCheou\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SimonCheou\_1](https://forums.unrealengine.com/u/SimonCheou_1)\
**Post date:** [May 21, 2015, 8:28am UTC](https://forums.unrealengine.com/t/event-receiver-spawn-error/319206/2 "2015-05-21T08:28:20Z")

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found the problem, is cascade LOD problem, just increase the LOD distance value than it fix the problem

regards,  
Simon
