Hi, I have a vertical scroller that is speed and time based. My camera moves independent of, but in the same direction of the character with lerp. In the positive direction the camera is very quick to follow, in the negative direction the camera is very slow and causes the character to fall off the screen.
I would like to end the game when the character has fallen too far and is no longer visible by the camera. How would I implement this with a Blueprint?
Jacky, thanks for that link, I think Rama’s extra BP nodes are exactly what I need. I’m going to consider this one solved and create a new Question for an issue I’m having with one of those Victory nodes.