Event "Notify Fired" firing before the gun actually fires

Here’re more simple steps to reproduce:

  1. Create “Custom Revolver” mod
  2. In its event graph, add a “Notify Fired” event and connect “Notify Fired” to a Print String.
  3. Feed in a “get Trigger Pull” to the “in String” input on the Print String.

Result:
Printed string is between 0.1 ~ 0.55 (slower you pull the trigger, the closer to 0.5 it’ll be)

Expected Result:
Fire Trigger Pull’s comment says: “Pull at least far to fire”, so I’d expect the printed string to be 0.8 (the default value of “Fire Trigger Pull”)

Unfortunately, I can’t explain it any simpler than .