# Event Hit - velocity before hit

**URL:** <https://forums.unrealengine.com/t/event-hit-velocity-before-hit/362434>\
**Category:** World Creation\
**Tags:** unreal-engine, velocity, hit-event, Collision, CPP, question\
**Created:** [June 29, 2016, 4:17pm UTC](https://forums.unrealengine.com/t/event-hit-velocity-before-hit/362434 "2016-06-29T16:17:05Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [June 29, 2016, 5:28pm UTC](https://forums.unrealengine.com/t/event-hit-velocity-before-hit/362434/2 "2016-06-29T17:28:34Z")

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Hey bibiGN-

The best solution would be to add a collision component that is slightly larger than the mesh and set an overlap event to trigger when it’s overlapped. You can then get the velocity during the overlap event which will be immediately followed with the hit event.

Cheers

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